Shokkjump Dragsta, part 3

I’ve you’ve not seen part 2 yet, you can find it here.

This represents the third and final part of the Shokkjump Dragsta posts. Using the techniques in this and the previous two, you should be able to paint up the whole vehicle.

Kustom Shokk Rifle

What can improve the experience of zipping about the battlefield, teleporting from place to place at high speed? Shooting people with Electricity, that’s what!

I used a really similar style on the Kustom Shokk Rifle as I do on engines and bare metal sections of Ork Vehicles. I only used two base coats here, Citadel Fulgurite Copper, and Citadel Leadbelcher. I washed the Fulgurite with Citadel Agrax Earthshade, and the Leadbelcher with Nuln Oil, returning to the Leadbelcher sections once dry to apply some Agrax Earthshade to it. I gave it a light dry-brushing of Citadel Necron Compound, then finished it off by painting the lens on the scope using the technique I used here, and below.

The starting colour for the lens was Citadel Mephiston Red, painting a half lens-sized crescent on the bottom left part of the lens with a Mephiston Red and White mix. I then added a little more red, and painted a smaller crescent within the first, then did the same again with a third lighter mix. Pure white was used to add the spots of light and reflections.

Jump Gubbins

This is another straight forward part of the painting and was almost exactly the same:

I only used two base coats here, Citadel Fulgurite Copper, and Citadel Leadbelcher. I washed the Fulgurite with Citadel Agrax Earthshade, and the Leadbelcher with Nuln Oil, returning to the Leadbelcher sections once dry to apply some Agrax Earthshade to it. I gave it a light drybrushing of Citadel Necron Compound.

The lenses were initially painted in Vallejo German Cam Bright Green, and the same process as above was used to create the crescents.

Crew

I decided to paint the crew up like the Rebel pilots from the original Star Wars trilogy. The orange was painted up with Citadel Fire Dragon Bright, washed with Feugan Orange, then re-painted with Fire Dragon Bright, leaving the Feugan Orange in the recesses. This was then highlighted with a Fire Dragon Bright and White mix.

The white was painted using Vallejo White, a wash of Citadel Seraphim Sepia, then White was reapplied again. The details were then applied using Mephiston Red, Citadel Averland Sunset, and Vallejo Black.

For the general ork skin, mouth and teeth, etc, I used the same method as here.

With the crew all finished off, there was only the base left to do. I painted the base with a mix of Citadel Astrogranite, and Astrogranite Debris, shaping it so that there were tyre tracks going through the dirt. The whole base was shaded with Nuln Oil, then Agrax Earthshade was used to darken/muddy sections that looked like they’d been disturbed such as the tire tracks, etc. Once dry the base was wet-brushed with Citadel Mechanicus Standard Grey, then dry-brushed with a Mechanicus Standard Grey and White mix, and finally lightly highlighted with Vallejo London Grey. I then added a few Army Painter grass tufts.

How-to-paint-a-shokkjump-dragsta

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